Chaos Phantom Deck Breakdown

Main Deck

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

SR Rarity
Branded Regained
SR Rarity
Branded Regained
SR Rarity
Branded Regained
Spell Continuous
Branded Regained

    If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.

    SR Rarity
    Chaos Space
    SR Rarity
    Chaos Space
    SR Rarity
    Chaos Space
    Spell Normal
    Chaos Space

      Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

      Need 37 UR

      UR Rarity
      Bystial Magnamhut1 card
       Rarity
      Chaos Allure Queen3 card
      UR Rarity
      Chaos Dragon Levianeer1 card
      UR Rarity
      Darkest Diabolos, Lord of the Lair1 card
       Rarity
      Fiendsmith Engraver1 card
       Rarity
      Lacrima the Crimson Tears1 card
       Rarity
      Primite Dragon Ether Beryl1 card
      UR Rarity
      The Bystial Lubellion1 card
       Rarity
      Fiendsmith's Desirae1 card
       Rarity
      Fiendsmith's Lacrima1 card
       Rarity
      Necroquip Princess1 card
      UR Rarity
      Thunder Dragon Colossus1 card
       Rarity
      Fiendsmith's Requiem1 card
       Rarity
      Fiendsmith's Sequence1 card
      UR Rarity
      Hieratic Seal of the Heavenly Spheres1 card
      UR Rarity
      I:P Masquerena1 card
      UR Rarity
      Knightmare Gryphon1 card
      UR Rarity
      Knightmare Unicorn1 card
      UR Rarity
      Mekk-Knight Crusadia Avramax1 card
      UR Rarity
      The Zombie Vampire1 card
       Rarity
      Allure Dance3 card
       Rarity
      Fiendsmith's Tract1 card
      UR Rarity
      Forbidden Droplet3 card
       Rarity
      Primite Drillbeam1 card
       Rarity
      Primite Lordly Lode3 card
       Rarity
      Primite Roar1 card
      UR Rarity
      The Melody of Awakening Dragon2 card
      UR Rarity
      Triple Tactics Talent1 card

      Main: 60 Extra: 15

      N Rarity
      1 cardAllure Queen LV3
      N Rarity
      1 cardAllure Queen LV3
      Allure Queen LV3
      DARK 3
      Allure Queen LV3
      • ATK:

      • 500

      • DEF:

      • 500


      Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.


      SR Rarity
      2 cardBlack Dragon Collapserpent
      SR Rarity
      2 cardBlack Dragon Collapserpent
      Black Dragon Collapserpent
      DARK 4
      Black Dragon Collapserpent
      • ATK:

      • 1800

      • DEF:

      • 1700


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


      SR Rarity
      3 cardBystial Baldrake
      SR Rarity
      3 cardBystial Baldrake
      Bystial Baldrake
      DARK 6
      Bystial Baldrake
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


      SR Rarity
      3 cardBystial Druiswurm
      SR Rarity
      3 cardBystial Druiswurm
      Bystial Druiswurm
      DARK 6
      Bystial Druiswurm
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


      UR Rarity
      1 cardBystial Magnamhut
      UR Rarity
      1 cardBystial Magnamhut
      Bystial Magnamhut
      DARK 6
      Bystial Magnamhut
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


      SR Rarity
      3 cardBystial Saronir
      SR Rarity
      3 cardBystial Saronir
      Bystial Saronir
      DARK 6
      Bystial Saronir
      • ATK:

      • 2500

      • DEF:

      • 2000


      You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


       Rarity
      3 cardChaos Allure Queen
       Rarity
      3 cardChaos Allure Queen
      Chaos Allure Queen
      LIGHT 7
      Chaos Allure Queen
      • ATK:

      • 1500

      • DEF:

      • 1500


      You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn.


      UR Rarity
      1 cardChaos Dragon Levianeer
      UR Rarity
      1 cardChaos Dragon Levianeer
      Chaos Dragon Levianeer
      DARK 8
      Chaos Dragon Levianeer
      • ATK:

      • 3000

      • DEF:

      • 0


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


      UR Rarity
      1 cardDarkest Diabolos, Lord of the Lair
      UR Rarity
      1 cardDarkest Diabolos, Lord of the Lair
      Darkest Diabolos, Lord of the Lair
      DARK 8
      Darkest Diabolos, Lord of the Lair
      • ATK:

      • 3000

      • DEF:

      • 2000


      Your opponent cannot Tribute this face-up card on the field, and cannot target it with card effects. You can only use each of these effects of "Darkest Diabolos, Lord of the Lair" once per turn. ● If a DARK monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your GY (if it was there when you Tributed) or hand (even if not). ● You can Tribute 1 DARK monster; your opponent places 1 card from their hand on either the top or bottom of the Deck.


      N Rarity
      1 cardFabled Lurrie
      N Rarity
      1 cardFabled Lurrie
      Fabled Lurrie
      LIGHT 1
      Fabled Lurrie
      • ATK:

      • 200

      • DEF:

      • 400


      When this card is discarded to the Graveyard, Special Summon it.


       Rarity
      1 cardFiendsmith Engraver
       Rarity
      1 cardFiendsmith Engraver
      Fiendsmith Engraver
      LIGHT 6
      Fiendsmith Engraver
      • ATK:

      • 1800

      • DEF:

      • 2400


      You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


       Rarity
      1 cardLacrima the Crimson Tears
       Rarity
      1 cardLacrima the Crimson Tears
      Lacrima the Crimson Tears
      LIGHT 4
      Lacrima the Crimson Tears
      • ATK:

      • 1200

      • DEF:

      • 1200


      (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


       Rarity
      1 cardPrimite Dragon Ether Beryl
       Rarity
      1 cardPrimite Dragon Ether Beryl
      Primite Dragon Ether Beryl
      EARTH 4
      Primite Dragon Ether Beryl
      • ATK:

      • 1600

      • DEF:

      • 0


      If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


      SR Rarity
      2 cardStarliege Seyfert
      SR Rarity
      2 cardStarliege Seyfert
      Starliege Seyfert
      LIGHT 4
      Starliege Seyfert
      • ATK:

      • 1800

      • DEF:

      • 0


      You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


      UR Rarity
      1 cardThe Bystial Lubellion
      UR Rarity
      1 cardThe Bystial Lubellion
      The Bystial Lubellion
      LIGHT 8
      The Bystial Lubellion
      • ATK:

      • 2500

      • DEF:

      • 3000


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


      R Rarity
      3 cardThunder Dragon
      R Rarity
      3 cardThunder Dragon
      Thunder Dragon
      LIGHT 5
      Thunder Dragon
      • ATK:

      • 1600

      • DEF:

      • 1500


      You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


      SR Rarity
      3 cardThunder Dragondark
      SR Rarity
      3 cardThunder Dragondark
      Thunder Dragondark
      DARK 5
      Thunder Dragondark
      • ATK:

      • 1600

      • DEF:

      • 1500


      (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


      SR Rarity
      1 cardThunder Dragonhawk
      SR Rarity
      1 cardThunder Dragonhawk
      Thunder Dragonhawk
      LIGHT 6
      Thunder Dragonhawk
      • ATK:

      • 1800

      • DEF:

      • 2200


      You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


      SR Rarity
      2 cardThunder Dragonroar
      SR Rarity
      2 cardThunder Dragonroar
      Thunder Dragonroar
      DARK 6
      Thunder Dragonroar
      • ATK:

      • 2400

      • DEF:

      • 0


      You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


      SR Rarity
      2 cardWhite Dragon Wyverburster
      SR Rarity
      2 cardWhite Dragon Wyverburster
      White Dragon Wyverburster
      LIGHT 4
      White Dragon Wyverburster
      • ATK:

      • 1700

      • DEF:

      • 1800


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


      N Rarity
      1 cardWhite Duston
      N Rarity
      1 cardWhite Duston
      White Duston
      LIGHT 1
      White Duston
      • ATK:

      • 0

      • DEF:

      • 1000


      The proudust of them all.


      SR Rarity
      1 cardChaos Emperor, the Dragon of Armageddon
      SR Rarity
      1 cardChaos Emperor, the Dragon of Armageddon
      Chaos Emperor, the Dragon of Armageddon
      DARK 81
      Chaos Emperor, the Dragon of Armageddon
      • ATK:

      • 3000

      • DEF:

      • 2500


      [ Pendulum Effect ] You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.


       Rarity
      3 cardAllure Dance
       Rarity
      3 cardAllure Dance
      Allure Dance
      Spell Continuous
      Allure Dance

        When this card is activated: You can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand. Each "Allure Queen" monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as many "Allure Queen" monsters with different names as possible from your GY. You can only use this effect of "Allure Dance" once per turn. You can only activate 1 "Allure Dance" per turn.


        SR Rarity
        3 cardAllure of Darkness
        SR Rarity
        3 cardAllure of Darkness
        Allure of Darkness
        Spell Normal
        Allure of Darkness

          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


          SR Rarity
          1 cardBranded Regained
          SR Rarity
          1 cardBranded Regained
          Branded Regained
          Spell Continuous
          Branded Regained

            If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


            SR Rarity
            3 cardChaos Space
            SR Rarity
            3 cardChaos Space
            Chaos Space
            Spell Normal
            Chaos Space

              Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


               Rarity
              1 cardFiendsmith's Tract
               Rarity
              1 cardFiendsmith's Tract
              Fiendsmith's Tract
              Spell Normal
              Fiendsmith's Tract

                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                UR Rarity
                3 cardForbidden Droplet
                UR Rarity
                3 cardForbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                   Rarity
                  1 cardPrimite Drillbeam
                   Rarity
                  1 cardPrimite Drillbeam
                  Primite Drillbeam
                  Spell Quick
                  Primite Drillbeam

                    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                     Rarity
                    3 cardPrimite Lordly Lode
                     Rarity
                    3 cardPrimite Lordly Lode
                    Primite Lordly Lode
                    Spell Continuous
                    Primite Lordly Lode

                      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                       Rarity
                      1 cardPrimite Roar
                       Rarity
                      1 cardPrimite Roar
                      Primite Roar
                      Spell Quick
                      Primite Roar

                        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                        UR Rarity
                        2 cardThe Melody of Awakening Dragon
                        UR Rarity
                        2 cardThe Melody of Awakening Dragon
                        The Melody of Awakening Dragon
                        Spell Normal
                        The Melody of Awakening Dragon

                          Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                          UR Rarity
                          1 cardTriple Tactics Talent
                          UR Rarity
                          1 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                             Rarity
                            1 cardFiendsmith's Desirae
                             Rarity
                            1 cardFiendsmith's Desirae
                            Fiendsmith's Desirae
                            LIGHT 9
                            Fiendsmith's Desirae
                            • ATK:

                            • 2800

                            • DEF:

                            • 2400


                            "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                             Rarity
                            1 cardFiendsmith's Lacrima
                             Rarity
                            1 cardFiendsmith's Lacrima
                            Fiendsmith's Lacrima
                            LIGHT 6
                            Fiendsmith's Lacrima
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                             Rarity
                            1 cardNecroquip Princess
                             Rarity
                            1 cardNecroquip Princess
                            Necroquip Princess
                            DARK 6
                            Necroquip Princess
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                            UR Rarity
                            1 cardThunder Dragon Colossus
                            UR Rarity
                            1 cardThunder Dragon Colossus
                            Thunder Dragon Colossus
                            DARK 8
                            Thunder Dragon Colossus
                            • ATK:

                            • 2600

                            • DEF:

                            • 2400


                            "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                            R Rarity
                            1 cardCodebreaker Virus Swordsman
                            R Rarity
                            1 cardCodebreaker Virus Swordsman
                            Codebreaker Virus Swordsman
                            DARK
                            Codebreaker Virus Swordsman
                            • ATK:

                            • 2300

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                             Rarity
                            1 cardFiendsmith's Requiem
                             Rarity
                            1 cardFiendsmith's Requiem
                            Fiendsmith's Requiem
                            LIGHT
                            Fiendsmith's Requiem
                            • ATK:

                            • 600

                            • LINK-1

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                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                             Rarity
                            1 cardFiendsmith's Sequence
                             Rarity
                            1 cardFiendsmith's Sequence
                            Fiendsmith's Sequence
                            LIGHT
                            Fiendsmith's Sequence
                            • ATK:

                            • 1200

                            • LINK-2

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                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                            UR Rarity
                            1 cardHieratic Seal of the Heavenly Spheres
                            UR Rarity
                            1 cardHieratic Seal of the Heavenly Spheres
                            Hieratic Seal of the Heavenly Spheres
                            LIGHT
                            Hieratic Seal of the Heavenly Spheres
                            • ATK:

                            • 0

                            • LINK-2

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                            2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                            UR Rarity
                            1 cardI:P Masquerena
                            UR Rarity
                            1 cardI:P Masquerena
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

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                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                            UR Rarity
                            1 cardKnightmare Gryphon
                            UR Rarity
                            1 cardKnightmare Gryphon
                            Knightmare Gryphon
                            LIGHT
                            Knightmare Gryphon
                            • ATK:

                            • 2500

                            • LINK-4

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                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                            UR Rarity
                            1 cardKnightmare Unicorn
                            UR Rarity
                            1 cardKnightmare Unicorn
                            Knightmare Unicorn
                            DARK
                            Knightmare Unicorn
                            • ATK:

                            • 2200

                            • LINK-3

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                            2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                            UR Rarity
                            1 cardMekk-Knight Crusadia Avramax
                            UR Rarity
                            1 cardMekk-Knight Crusadia Avramax
                            Mekk-Knight Crusadia Avramax
                            LIGHT
                            Mekk-Knight Crusadia Avramax
                            • ATK:

                            • 3000

                            • LINK-4

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                            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                            SR Rarity
                            1 cardStriker Dragon
                            SR Rarity
                            1 cardStriker Dragon
                            Striker Dragon
                            DARK
                            Striker Dragon
                            • ATK:

                            • 1000

                            • LINK-1

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                            1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                            R Rarity
                            1 cardPilgrim Reaper
                            R Rarity
                            1 cardPilgrim Reaper
                            Pilgrim Reaper
                            DARK
                            Pilgrim Reaper
                            • ATK:

                            • -1

                            • DEF:

                            • -1


                            2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


                            UR Rarity
                            1 cardThe Zombie Vampire
                            UR Rarity
                            1 cardThe Zombie Vampire
                            The Zombie Vampire
                            DARK
                            The Zombie Vampire
                            • ATK:

                            • 3000

                            • DEF:

                            • 2800


                            2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.



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